Frequency Shifter User Guide

A comprehensive reference for all parameters, modes, and creative techniques.


Table of Contents


Overview

The Frequency Shifter is a spectral processing plugin that moves all frequencies in your audio by a fixed Hz amount. Unlike pitch shifting (which preserves harmonic ratios), frequency shifting creates inharmonic, often metallic textures.

Signal Flow:

Input → STFT → Freq Shift → Quantize → Mask → Delay → ISTFT → Output

Main Controls

Shift (Hz)

Range: -20,000 Hz to +20,000 Hz Default: 0 Hz

The main frequency shift amount. This shifts ALL frequencies by the same Hz value.

Value Effect
+5 to +50 Hz Subtle detuning, phasing, chorus-like warmth
+50 to +200 Hz Metallic, robotic character
+200 to +1000 Hz Extreme transformation, bell-like tones
-50 to -200 Hz Darker, underwater quality
Large negative Inverted, alien textures

Tip: The knob uses a logarithmic scale for precise control near zero.

Dry/Wet

Range: 0% to 100% Default: 100%

Blends between the original (dry) and processed (wet) signal.

Spectrum Toggle

Click to show/hide the real-time frequency spectrum analyzer. Displays the output frequencies with auto-scaling.


Scale Quantization

Quantization snaps shifted frequencies to musical scale degrees, making the output more tonal.

Quantize Strength

Range: 0% to 100% Default: 0%

Value Effect
0% Pure frequency shifting (no quantization)
25-50% Subtle pitch correction, retains character
75-100% Strong quantization, very tonal output

Root Note

Options: C, C#, D, D#, E, F, F#, G, G#, A, A#, B Default: C

Sets the tonal center. All scale degrees are calculated relative to this note.

Scale Type

22 scales available:

Scale Character
Major Bright, happy, classic
Minor (Natural) Dark, melancholic
Harmonic Minor Exotic, Middle Eastern flavor
Melodic Minor Jazz, sophisticated
Dorian Minor with bright 6th, jazz/funk
Phrygian Spanish, flamenco feel
Lydian Dreamy, floating, film scores
Mixolydian Bluesy major, rock
Locrian Unstable, diminished, dark
Pentatonic Major Simple, folk, Asian
Pentatonic Minor Blues rock, safe improvisation
Blues Gritty, soulful
Whole Tone Dreamlike, Debussy
Diminished (HW) Tension, jazz, symmetric
Diminished (WH) Tension, jazz, symmetric
Augmented Unsettling, symmetric
Chromatic All 12 notes (minimal quantization effect)
Hirajoshi Japanese, pentatonic
Hungarian Minor Eastern European, dramatic
Neapolitan Minor Classical, ornate
Neapolitan Major Classical, ornate
Enigmatic Rare, mysterious

Quality & Processing

Phase Vocoder

Toggle: On/Off Default: On

When enabled, uses phase vocoder processing for higher quality output with better phase coherence. Reduces artifacts at the cost of slightly more CPU.

Quality Mode

Options: Low Latency, Balanced, Quality Default: Quality

Controls FFT size and overlap, affecting latency and sound quality.

Mode FFT Size Latency Best For
Low Latency 1024 ~23ms Live performance, monitoring
Balanced 2048 ~46ms General use
Quality 4096 ~93ms Mixing, offline processing

Drift Modulation

Adds organic movement to the quantization, making it less static and robotic.

Drift Amount

Range: 0% to 100% Default: 0%

How much the frequencies deviate from their quantized targets.

Drift Rate

Range: 0.1 Hz to 10 Hz Default: 1 Hz

Speed of the drift modulation.

Drift Mode

Options: LFO, Perlin, Stochastic Default: LFO

Mode Character
LFO Regular, predictable sine wave modulation
Perlin Smooth organic noise, natural-sounding drift
Stochastic Random, unpredictable, with sub-modes (see below)

Stochastic Modes

When Drift Mode is set to Stochastic, these additional controls become active.

Stochastic Type

Options: Poisson, Random Walk, Jump Diffusion

Poisson

Random events occur at a rate determined by density. Creates sporadic, unpredictable jumps.

Random Walk

Each value is based on the previous, creating wandering motion that accumulates over time.

Jump Diffusion

Combines smooth diffusion with occasional sudden jumps. The most complex and unpredictable.

Stochastic Density

Range: 0% to 100% Default: 50%

Controls how frequently random events occur.

Stochastic Smoothness

Range: 0% to 100% Default: 50%

Controls interpolation between random values.


Spectral Mask

Selectively applies the frequency shift effect to only certain frequency ranges. Toggle Mask to enable.

Mask Mode

Options: Low Pass, High Pass, Band Pass

Mode Effect
Low Pass Only frequencies BELOW the high cutoff are shifted
High Pass Only frequencies ABOVE the low cutoff are shifted
Band Pass Only frequencies BETWEEN low and high are shifted

Low Frequency

Range: 20 Hz to 20,000 Hz Default: 200 Hz

The lower boundary of the mask. Frequencies below this are:

High Frequency

Range: 20 Hz to 20,000 Hz Default: 5,000 Hz

The upper boundary of the mask. Frequencies above this are:

Transition (Trans)

Range: 0.1 to 4.0 octaves Default: 1.0 octave

Width of the smooth crossfade between affected and unaffected regions. Uses Hermite smoothstep for artifact-free transitions.


Spectral Delay

A frequency-dependent delay that processes each FFT bin separately. Toggle Delay to enable.

Time

Range: 10 ms to 2,000 ms Default: 200 ms

Base delay time. This is the delay applied at the center frequency. Uses logarithmic scaling.

Slope

Range: -100% to +100% Default: 0%

How delay time varies across the frequency spectrum.

Value Effect
-100% Low frequencies delayed MORE than high (natural reverb-like)
0% All frequencies delayed equally (standard delay)
+100% High frequencies delayed MORE than low (unusual, experimental)

Feedback (FDBK)

Range: 0% to 95% Default: 30%

How much of the delayed signal is fed back into the delay line.

Damping (DAMP)

Range: 0% to 100% Default: 30%

High-frequency absorption per delay repeat. Simulates natural acoustic absorption.

Mix

Range: 0% to 100% Default: 50%

Amount of delayed signal added to the dry signal. This is ADDITIVE, not a crossfade.

Gain

Range: -12 dB to +24 dB Default: 0 dB

Boost or cut the delayed signal level.


Preset Ideas & Recipes

Classic Metallic Voice

| Parameter | Value | |———–|——-| | Shift | +80 Hz | | Quantize | 0% | | Dry/Wet | 100% | | Phase Vocoder | On |

Robot voice, Dalek-style effect.


Harmonic Re-tuning

| Parameter | Value | |———–|——-| | Shift | +50 to +200 Hz | | Quantize | 100% | | Root | Match your song key | | Scale | Major or Minor | | Dry/Wet | 70-100% |

Force any audio into a specific key.


Subtle Chorus/Detune

| Parameter | Value | |———–|——-| | Shift | +7 Hz | | Quantize | 0% | | Dry/Wet | 50% |

Creates a natural doubling/chorus effect.


Evolving Pad Texture

| Parameter | Value | |———–|——-| | Shift | +100 Hz | | Quantize | 60% | | Scale | Lydian or Whole Tone | | Drift Amount | 40% | | Drift Mode | Perlin | | Drift Rate | 0.3 Hz |

Slowly morphing, ethereal texture.


Glitchy Experimental

| Parameter | Value | |———–|——-| | Shift | +300 Hz | | Quantize | 50% | | Drift Mode | Stochastic | | Stochastic Type | Jump Diffusion | | Density | 70% | | Smoothness | 20% |

Unpredictable, IDM-style pitch glitches.


Bass Enhancement with Mask

| Parameter | Value | |———–|——-| | Shift | +30 Hz | | Mask | On | | Mode | Low Pass | | High Freq | 300 Hz | | Transition | 1 oct | | Dry/Wet | 100% |

Shift only the sub frequencies, leave mids/highs clean.


Vocal Isolation Effect

| Parameter | Value | |———–|——-| | Shift | +150 Hz | | Mask | On | | Mode | Band Pass | | Low Freq | 300 Hz | | High Freq | 4000 Hz | | Transition | 0.5 oct |

Shift the vocal range, keep bass and air intact.


Spectral Reverb/Smear

| Parameter | Value | |———–|——-| | Shift | +20 Hz | | Delay | On | | Time | 400 ms | | Slope | -50% | | Feedback | 60% | | Damping | 50% | | Mix | 70% | | Gain | +6 dB |

Low frequencies ring out longer, natural decay.


Shimmer Effect

| Parameter | Value | |———–|——-| | Shift | +1200 Hz (one octave-ish) | | Quantize | 100% | | Scale | Major | | Delay | On | | Time | 150 ms | | Feedback | 70% | | Damping | 30% | | Mix | 40% | | Gain | +12 dB |

Octave-up shimmer reverb effect.


Dark Underwater

| Parameter | Value | |———–|——-| | Shift | -100 Hz | | Quantize | 30% | | Scale | Phrygian | | Delay | On | | Time | 800 ms | | Slope | +30% | | Damping | 80% | | Mix | 50% |

Submerged, murky texture with high frequencies echoing longer.


Randomized Ambient Drone

| Parameter | Value | |———–|——-| | Shift | +50 Hz | | Quantize | 80% | | Scale | Pentatonic Minor | | Drift Mode | Stochastic | | Type | Random Walk | | Density | 40% | | Smoothness | 90% | | Delay | On | | Time | 1500 ms | | Feedback | 80% | | Mix | 60% |

Ever-evolving generative texture.


Tips & Tricks

  1. Start subtle: Small shifts (5-50 Hz) often sound better than extreme values.

  2. Use the mask to protect bass frequencies from shifting — keeps the low end solid.

  3. Quantize + Drift together creates organic, musical results that don’t sound robotic.

  4. Spectral delay slope at -50% to -100% creates natural reverb-like diffusion.

  5. For live use, choose Low Latency quality mode to minimize delay.

  6. Blend with Dry/Wet at 30-50% for more natural integration.

  7. Automate the Shift parameter for sweeping, filter-like effects.

  8. Stack multiple instances with different settings for complex layered textures.


Troubleshooting

No sound / silence

Metallic artifacts

Delay not audible

CPU usage too high


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